Digital Badges provide a way of recognizing skills and achievements that, unlike grades, have not been noted in the past. Badge types and names can vary widely; they could be used to recognize group collaboration skills or be awarded for overcoming an obstacle in a task. Currently, there are a number of different groups and foundations working to align badges with specific requirements already in place for systems like college acceptance as well as implement their systems with schools and businesses.
There are a number of pros and cons to a badge system. One benefit for badges is providing evidence of various soft skills that are valued in higher education and employers. Another is that the can provide a structure for completing a number of tasks that are necessary for acquiring things like licensure and acceptance at a school or business. Badges can also be an incentive in themselves for others to work to earn and collect. This idea has found as many critics as supporters. Some are concerned that badges could spark unnecessary competition between students, or that the badges themselves become the focus for motivation instead of desire for self improvement or of wishing to make a positive impact on others and their surroundings. Another con lies in the Digital Badge's infancy. Until a common system of badges is established, avoiding issues like overlapping themes and irrelevance in areas that aren't using the same system, badges themselves could lack the value to be the benefit they are intended to be, even if good systems have been put in place.
The second article concerned the use of wearable technology in the classroom. Wearable technology is most recognized in earlier years as the calculator wristwatch. Since then, watches have been made that can share exponentially more information to--and about--the user than just a few years ago. It's usage in the classroom is still very limited because it's so new, but a few instances have been noted in parts of the county. Many education classes have used step counters before to help students be aware of how much movement they have in a day. Today's technology can also provide feedback to the user, based on the data it received, in such areas as what and how much to eat and what kind of exercise to do in addition to stats on heart rate and movement. To the extent in which wearable technology is used in the classroom, it will first come out for assisting students with special needs. From auditory apps that can help access content from the Internet and run it directly to devices for hearing impaired students to devices that can provide feedback to professionals from students with severe learning or physical disabilities, wearable technology will help these students learn and perform at levels not possible before. Regarding their integration into the general population, time will tell. The costs are high right now, as they are with any new technology, and safeguards will need to be put into place first that will address privacy and academic integrity concerns. That said, like the badge system, wearable technology is still a few years out, but the initial looks show promise.
From: NMC Horizon Report 2015 K-12 Edition. (n.d.). Retrieved July 25, 2015, from http://www.nmc.org/publication/nmc-horizon-report-2015-k-12-edition/