Tuesday, June 30, 2015

BUBBL.US

BUBBL.US

Pronounced "bubble us," bubbl.us is an easy-to-use web application that allows you to organize your thoughts, brainstorm, and collaborate with peers using a web of connected bubbles. I originally discovered this during my Mind Map assignement. After choosing a different tool I decided to compare and contrast it with bubbl.us. Bubbl.us is extremely intuitive, allowing the user to beginning collecting and organizing his/her thoughts and ideas without needing a long tutorial on how to use the program. Just hover the mouse over a bubble and a menu screen will pop up, allowing you to add bubbles as well as change the bubble and text appearance, as you can see:


Concerning pedagogical uses, bubble.us is great for teachers and students alike. Teachers can develop bubbl.us webs and have students manipulate them to classify, compare, and contrast content. Students can use them for brainstorming ideas, collaboration, organizing thoughts and concepts, and helping to remember key terms and relationships. Outside of the classroom, teachers can use this in proffessional development to share and structure ideas, collaborate, and organize thoughts and strategies. Like other tools I've mentioned, bubbl.us can be a platform for a variety of activities and tasks.

One of the benchmarks I need to address with my students surrounds their knowledge of the different parts of speech. I created a bubbl.us to help organize the different parts and their types, as well as examples of each for students to use as reference:


Finding bubbl.us online is as easy as it is to use. In the address bar type: bubbl.us

Bubbl.us is free to use but is limited to three posters. After that, there is a scale for cost. I took as screenshot that can be found on bubbl.us' home screen:

While pencil and paper has been used for years with students and teachers alike to structure their ideas, brainstorm, and create webs, bubbl.us allows users the flexibility to make changes quickly and easily without having to erase and rewrite work. Webs can be saved and revisited anytime and anyplace that has internet access, saving valuable time and space for educators and students alike.  As technology is used more and more in our world, it is important that we equip teachers and learners with the knowledge and tools necessary to become efficient, engaged, and productive members of society. In these regards, bubbl.us is a significant step beyond traditional forms of thought collections.

All information and screenshots captured came from bubbl.us

(Click on the link above for descriptions of the following standards this tool can address.)
Creativity and innovation (a. b. c. d.) 
Communication and collaboration (a. b. c. d.) 
Research and information fluency (a. b. c. d.) 
Critical thinking, problem solving, and decision making (a. b. c.)
Digital citizenship (a. b. c.)
Technology operations and concepts (a. b. c. d.) 

(Click on the link above for descriptions of the following standards this tool can address.)

Facilitate and Inspire student learning and creativity (a. b. c. d.)  
Design and develop digital age learning experiences and assessments (a. b. c.) 
Model digital age work and learning (a. b. c. d.) 
Promote and model digital citizenship and responsibility (a. b. c.) 
Engage in professional growth and leadership (a. b.)

Resources:
Pricing information: https://bubbl.us/

STORE IT IN A CLOUD

It was once a nightmare of students to lose their files to a faulty disk or malfunctioned computer. Today there are dozens of companies that offer the service of storing your files on their servers, giving you the ability to upload and download your files from anyplace that has an internet connection as well as any necessary software for transferring the files. Dropbox is one such tool that allow you the flexibility to access and use your digital material no matter where you are.

Dropbox is a site and a program that allows you to quickly and easily upload and download your files to and from their servers. It is as simple as clicking on your file and dragging to the Dropbox folder when you wish to upload. To download, open Dropbox or access it online (dropbox.com) and drag or download the file, depending on the device you are using. Dropbox can be used on computers, tablets, and smartphones. A pdf file that provides a quick tutorial for usage is waiting in the folder once you download the software.

Concerning pedagogical use, I see Dropbox being most advantageous for providing safe storage of files for both teachers as well as older students. Assignments will not typically be as complex for elementary aged students to justify storage of large projects to be regularly accessed from places outside of school. That said, there are benefits to introducing students to new technologies at a younger age, even if some resources won’t be fully realized or utilized until they are older. For secondary, undergraduate and graduate students, however, this tool is valuable for providing the student the access and reliability required to be flexible in navigating their academic pursuits. Teachers will see the same benefit in being able to access their work beyond the classroom.

Here’s a screenshot of me saving myself a ton of gray hair should my computer fail and memory keys suddenly disappear:




As with many popular sites, finding this tool is as easy as typing its name in an app store or going to www.dropbox.com

The cost of Dropbox is free in its basic form, providing you with 2 GB of storage. However, recommending friends can get you up to 16GB. If you wish to upgrade to Dropbox Pro, the price is 9.99 a month (or $99/year) for a 1 TB (1,000 GB). Dropbox also offers a business package, giving a minimum of 5 users 1 TB each at $12.50 a month per user.
Teachers would want to take the 5 minutes to learn this tool for one simple reason: piece of mind. As convenient as technology has made our lives, it can also bring problems and frustrations when it fails. Having another place to store your valuable digital material is a valuable insurance that costs only the few minutes you’re willing to invest in using it.

(Click on the link above for descriptions of the following standards this tool can address.)
Creativity and innovation (a. b.)
Communication and collaboration (a. b. d.)
Research and information fluency (b) 
Digital citizenship (a. b.) 
Technology operations and concepts (a. b. c. d.) 

(Click on the link above for descriptions of the following standards this tool can address.)
Facilitate and Inspire student learning and creativity (a. b) 
Model digital age work and learning (a. b.) 
Promote and model digital citizenship and responsibility (a.) 
Engage in professional growth and leadership (a.)


YOUTUBE

Of all of the tools I've learned thus far, I think YouTube is the most well-known by everyone. Simply stated, YouTube is a video sharing site. Users can create their own YouTube page, subcribe to others' pages, or just watch videos that are of interest to them.  Being a bit shy in social settings, I really wanted to skip this one and look for other tools that wouldn't reveal me to the world, but to do that would deny myself a great learning experience about one of the most popular sites on the web.

Pedogogical Uses: If my classes are any indicator, instructors can use YouTube to create their own videos to upload and be viewed by their students. They could give lectures, answer questions that students have posted, show tutorials.. there are so many possibilities for allowing your students to access your teaching content when they're not physically in the classroom. I could see this being used by secondary students that may make videos as part of class projects and homework assignments but would not recommend it for younger students, as this site is not as appropriate for all ages as others.

Despite my social anxieties and lack of technology training, I was still able to create and upload a video onto YouTube. Here's my screenshot as proof:


Still don't believe me? I don't blame you, so I even managed to upload my YouTube video to my blog:



I know the video quality isn't the greatest. I was concerned about the file size and probably reduced the resolution more than I needed to when I was working with Windows VideoMaker.  Considering I wasn't too excited about sharing my mug with the world, I'll consider the glass half full that my face isn't shown with the greatest clarity. 

YouTube is easier to find than it is to avoid. The app is on most smartphones and is found on the web at: https://www.youtube.com/ and is free to use..

Why would a teacher want to use YouTube? Aside from containing thousands of videos that could be shared in the classroom, YouTube allows you to upload your own videos. This could be used to introduce lessons, discuss homework, even address work for students that are absent. Teachers do need to be aware that YouTube contains content for all ages and interests. It is important to preview all material intended to be shared. In addition, the screen at the end of the video is often filled with screenshots of recommended videos, and the pictures themselves may not be considered by the teacher to be inapproprite for her/his students.  Because of the sheer volume and variety of content, educators need to be extra careful when sharing.


(Click on the link above for descriptions of the following standards this tool can address.)
Creativity and innovation (a. b.) 
Communication and collaboration (a. b. c. d.) 
Research and information fluency (b. c.) 
Digital citizenship (a. b. c. d.) 
Technology operations and concepts (a. b. c. d.)

(Click on the link above for descriptions of the following standards this tool can address.)
Facilitate and Inspire student learning and creativity (a. b. c. d.) 
Design and develop digital age learning experiences and assessments (a. b. c.) 
Model digital age work and learning (a. b. d.) 
Promote and model digital citizenship and responsibility (a. b. c.) 
Engage in professional growth and leadership (a. b. c. d.)     




KAHOOT!

I've seen a few classroom response systems before, but Kahoot! is the first I've used that incorporates games into student learning an assessment. It can serve as an instructional tool, a source for collaboration, and a powerful formative assessment piece that is easy to set up and use. It can be used with computers, tablets, and smartphones with as many students are you are able to provide with devices.

Pedagogical Uses: Kahoot! allows the teacher to make her/his own games or choose from thousands that have already been created, giving countless opportunities to address and assess learning content in a variety of grades. Students are able to respond in live time and the teacher can see immediate results of the students' responses, making this an entertaining and helpful formative tool of assessment.

Here are a couple of screenshots I took, one from the computer that was administering the quiz and another from my smart phone, showing the format for selected response:



To set up your Kahoot! account, go here first: https://getkahoot.com/
Once you have your Kahoot account set up and a quiz made (or selected), you will be given a number that students will use to locate your quiz and take part. Student access is found at: https://kahoot.it/#/

Kahoot! is free!  There is no cost for using this tool.

Why would a teacher want to learn more about Kahoot!? Besides the facts that it is easy to use, can provide timely feedback in your formative assessments, and is free, Kahoot! is just plain fun to use and explore! The possibilities are as limited as your imagination. As students use technology more and more in the home and school, this tool will be appreciated by both them and yourself much more than standard pencil and paper tests.

All information from my review has been found at https://getkahoot.com/

(Click on the link above for descriptions of the following standards this tool can address.)
Communication and collaboration (a. b.)
Research and information fluency (c. d.) 
Critical thinking, problem solving, and decision making (a.  b. c.) 
Digital citizenship (a. b. c.) 
Technology operations and concepts (a. b. c. d.)

(Click on the link above for descriptions of the following standards this tool can address.)

Facilitate and Inspire student learning and creativity (a. b. c.)
Design and develop digital age learning experiences and assessments (d.)  
Model digital age work and learning (a. c.) 
Promote and model digital citizenship and responsibility (a.)



Below is a lesson plan I created that incorporates a Kahoot! game into a lesson on arrays.

Arrays
Purpose:              Students will use multiplication to figure out the total number of objects in an array.
Materials/Resources
                                Grid paper
                                Objects (pennies, counters) that can be used to make an array
                                Computers/Tablets with Kahoot!
                                Pencil/paper
                                Flash cards
                                Examples of student work that shows multiplication pictures
Vocabulary:        Array
                                Factors
                                Product
Standards Used:  Operations and Algebraic Thinking
3.OA.1  Interpret products of whole numbers, e.g., interpret 5 x 7 as the total number of objects in 5 groups of 7 objects each. For example, describe a context in which a total number of objects can be expressed as 5 x 7.
3.OA.7  Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g. knowing that 8 x 5 = 40, one know 40 / 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.
3.OA.9 Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations.
Teaching Procedures/Activities:
1)      Review some basic facts with the students that they’ve already practiced with a game of “Around the World.” Students will sit in a circle. Choose two to begin the game. Show them a flash card, and the first to answer it will move on to the next student and go against them to see who can correctly answer the next flash card. If the student loses, the will sit in the open seat behind them. The first student to make it all the way around the room.
2)      Pass out the grid paper, telling the students that today we’re going to learn how multiplication problems can be shown in another way.  Show examples of student work, explaining how the first number (or factor) in the multiplication problem shows the number of groups; the second number tells you how many in each group. For example, Johnny drew 4 cookies. They represent the groups. In each cookie, Johnny drew 3 chocolate chips. The answer tells you the total number of things in all of the groups. In this case, 4 cookies each having 3 chocolate chips will give us a total of 12 chocolate chips. The product of 4 x 3  is 12.
3)      Hand out pencil and paper to the students, asking them to draw a picture has groups with the same number of things in each group. Allow students to share their work, assessing that each understands the activity.
4)      Now pass out another sheet of paper and tell the kids that we’re going to show the problem with another type of picture called an array. Instead of making and counting groups, we’re going to make rows instead. Piggybacking off the previous problem, we need to make how many rows? (4) Let’s use dots as our “things” to count. Put 4 dots going down to represent the rows. Now, each row already has 1 dot, but we need to make sure that each row has 3 dots altogether. How many total dots now? (12)
5)      Kahoot! game. Set students up at a computer or tablet and log in to your Kahoot account before selecting the game:  Multiply This… (Found at https://create.kahoot.it/#quiz/1ad4fa4e-67d1-4e67-a7ea-aad35e23659e )
6)      Administer quiz and assess which students understand arrays and which need more practice. As students finish, allow them to use paper to make more arrays, writing the multiplication problem next to the array to show they understand the problem the array represents.

SOCRATIVE

Socrative is an online tool that allows educators to create their own assessments (selected response and written response questions) for students to take using computers, tablets, or smart phones. Found at https://b.socrative.com the website makes it easy for teacher to sign themselves and their students up, create, save, edit, and share their quizes, as well as administer the tests and review answers immediately after the test as been taken. Data is visualized automatically by Socrative, making it easy to read and review individual and class results.


2. Pedagogical uses: Using real time questioning, teachers can instantly aggregate the data and put it on display for review.  It can be used before, during, or after learning and provides teachers the opportunity to formatively assess their students before moving on to other content. Information can be used as a springboard to guide class discussion, address questions and concerns, and guide conferences.

3. Here is a screenshot of my dashboard. This is really user friendly!
4. Socrative is found at https://b.socrative.com  If you can get online, you can access Socrative. Apps are also availabe for teachers and students. I found them both on Google Play under searchword: Socrative.

5. The cost is free!

6. Why would a teacher want to learn about Socrative? Unless one has something against free, user-friendly, and powerful formative assessment tools, any teacher could benefit from using Socrative in her/his classroom. Within minutes of finding the site, I was able to create an account, add students to my class list, and create a quiz. Since you have the power to control what questions to ask, what answer choices to list, and the number of questions to assign, the format allows for flexiblity in both formative and summative assessment uses.

7. All information I've gain about this amazing tool can be found at https://b.socrative.com

(Click on the link above for descriptions of the following standards this tool can address.)
Communication and collaboration a. b.     
Research and information fluency a. b. c.      
Critical thinking, problem solving, and decision making a.
Digital citizenship a. b. c. d.      
Technology operations and concepts a. b. c. d.      

(Click on the link above for descriptions of the following standards this tool can address.)
Facilitate and Inspire student learning and creativity a. b. c.      
Design and develop digital age learning experiences and assessments a. b. c. d.      
Model digital age work and learning a. b. c. d.    
Promote and model digital citizenship and responsibility a. b.      
Engage in professional growth and leadership a.      


Resources:
Information on Socrative: https://b.socrative.com


Below is a lesson plan I created that incorporates the quiz I created from Socrative.
Finding Your Place: Use Maps to Locate
Purpose:              Students will use their knowledge of primary and intermediate directions.
                                Students will learn their place in their community
Materials/Resources
                                Construction paper
                                Markers
                                Different types of maps (world, country, state, city)
                                “Where in this City” worksheet
                                Globe
Vocabulary:        symbols
                                Key
                                Grid
                                Compass
                                Primary directions: north, south, east, west
                                Intermediate directions: northwest, northeast, southwest, southeast
Standards Used:
                                6.4.1.1   Explore the world in spatial terms
                                a) Locate and label the 4 cardinal (primary) and intermediate directions on a compass
                                c) Locate and use map keys and symbols
                                d) Create simple maps
                                6.4.1.2   Explore knowledge of places and regions
                                b) Locate and label: city, state, country, and continent
Teaching Procedures/Activities:
1)      Coordinates review.  Hand out “Where in this City” sheet to students and review coordinates. Have students complete the page.
2)      Pass out the construction paper and markers. Tell students that we are going to be making a map of the classrrom.
3)      Introduce vocabulary (see vocabulary list above) to the class and explain how each part is used in a map, using the example maps to point to parts of maps as students respond.  Start with making a compass. As you model how it’s made and where it can go on a map, have students make their own compasses on their classroom maps.
4)      Go through each part of the map (key, scale, symbols, etc), describing the part’s job and guiding students as they insert these parts into their maps.  Symbols will need to be made to represent things in the classroom like student desks, teacher’s desk, computers, door, drinking fountain, and other other parts that the class believes is important enough to go on their maps.
5)      Direction Game: Choose one student to step out of the room. Pick an object in room (desk, wastepaper basket). Have student return to room. This student will be the “explorer.” Pick different students (one at a time) to “guide” the “explorer” around the room by giving such hints as “Take two steps southwest.” Students must give instructions as directions.
6)      Administer quiz to class from Socrative (https://b.socrative.com   Room:K2GOTHZN   Share Quiz (SOC #: 16761751) and review student answers to determine proficiency.
Questions on quiz:






7)      Allow students a few more minutes to work on their classroom maps before collecting them and explain how tomorrow we’re going to learn how maps use color to teach us more.

Sunday, June 28, 2015

PowerPoint

I don't know how I managed to go so long without making some of my own PowerPoint slides. Like any new program, there is a learning curve. Here are my first two attempts:



My Mind Map

I made a "mind map."  This is my graphic representation of what I've learned about copyright, fair use, Creative Commons licenses, plagiarism, and related sites for kids.

Wednesday, June 17, 2015

PLICKERS

Plickers is a great platform for providing immediate feedback for assessment without the need for a bunch of devices. It is great for pre assessments, other formative assessments, even surveys that have up to four choices for students to choose from. Students will use their own special card and hold it up depending on the answer they wish to give (a small faint capital letter will be at the top of the card). The teacher can use a device like a smartphone to capture responses and provide instant results.
Pedagogical uses:  Did you read my introduction? This tool is perfect for classrooms when a selected response formative assessment is being given. It can provide immediate feedback for the teacher—even the students—to see.  Student simply need to hold the card side up that reflects the answer choice they want and display it so that the teacher can capture it with their device.   It could be used for voting, surveys, pre assessments and formative assessments. Data can be displayed as soon as the assessment question is given for teachers and students to observe and learn.

Questions could vary based on the information the teacher is trying to gather. Here are five examples that could be asked and with possible choices for students to answer:
What is the capital of North Dakota? a) Fargo b) Bismarck c) Minot d) Grand Forks
Which of these is your favorite vegetable? a) carrot b) broccoli c) beans d) peas
Which of these numbers is not even?  a) 27 b) 10 c) 62 d) 4
Where might you go to find a synonym for the word shiny? a) dictionary b) atlas c) encyclopedia d) thesaurus
Which is not considered precipitation? a) rain b) cloud c) sleet d) snow

Plickers is available free online to download. Users only need to set up an account to use Plickers. Plickers can be found at: https://plickers.com

Plickers is a perfect for teachers that are doing quick, multiple-choice assessments and want immediate feedback on their students’ responses. It can show individual student responses as well as group trends and opinions. Cards can be laminated and used over and over, so once the 10 minutes is invested making the cards, Plickers can save hours of work collecting and analyzing student data. Even those that are still packing flip phones will consider a smartphone once they’ve had the opportunity to try Plickers for themselves.

ISTE Standards
(Click on the link above for descriptions of the following standards this tool can address.)
For Students:
2. Communication and collaboration (a. b.)    
3. Research and information fluency  (c. d.)    
4. Critical thinking, problem solving, and decision making (c.)      
6. Technology operations and concepts (a. b. c.)       

(Click on the link above for descriptions of the following standards this tool can address.)
For Teachers:
1.       Facilitate and Inspire student learning and creativity (a. b. c. d)      
2.       Design and develop digital age learning experiences and assessments (a. b. c. d)    
3.       Model digital age work and learning (c.)       
4.       Promote and model digital citizenship and responsibility (a. b. c.)       
Resources:
Information on Plickers: https://plickers.com/

SKITCH

Skitch is a tool that allows user to capture an image or text, then add graphics and annotations for more effective presentations and lessons.  Its applications are limitless, from pointing out features on a map to copying and image and presenting ideas for modification or improvement. I used Skitch for the first time to show the parts of a letter for my third grade students.

Pedagogical uses: This tool can be extremely helpful for teachers to show important features of text, an image, or other assignment. It can be used to provide feedback to students that have submitted digital work. For students, Skitch could be used to diagram, show areas of interest or concern, create captions and other annotations, and circle or point out important parts of text on a screen. The user’s imagination is the only limit for using this tool in teaching and learning.

Skitch is available for almost any device, including Apple computers, iphones, ipads, and ipods and well as PC computers, android phones and other tablet devices. Downloaded can be found at https://evernote.com/skitch/

Stitch is free to download use, but evernote has additional plans with options for those that wish to take their Skitch to the next level. The Plus plan is $24.99 a year, and Premium is $49.99 a year. Details for plans can be found at https://evernote.com/pricing/

Why would a teacher want to use this tool? Simple. No, that’s the reason why: it’s simple!  Within 5 minutes, a person can learn the basics and start applying what they’ve learned right away. Perhaps there is a worksheet or visual that you wish to break into parts. Skitch can be used to label. Maybe you’ve a student that has submitted work on the computer and you want to write in some notes. Several examples can be quickly found online to give any teacher the inspiration---and courage—they need to try Skitch for themselves.

ISTE Standards: Depending on how teachers and students use this tool, Skitch can be used in a number of standards for both students and teachers.


(Click on the link above for descriptions of the following standards this tool can address.)
For students:
1.       Creativity and innovation  (a. b. c.)     
2.       Communication and collaboration (a. b. d.)  
3.       Research and information fluency (a. b. c. d)      
4.       Critical thinking, problem solving, and decision making (c. d.)     
6.       Technology operations and concepts (a. b. c. d.)      

(Click on the link above for descriptions of the following standards this tool can address.)
For Teachers:
1.       Facilitate and Inspire student learning and creativity (a. b. c. d.)      
2.       Design and develop digital age learning experiences and assessments (a. b. c.)    
3.       Model digital age work and learning (a b c d)      





Resources:
Information on Skitch:  https://evernote.com/skitch/
Pricing information: https://evernote.com/skitch/

My Second Entry

Hello!  Now that I've made a blog, I'd better put it to good use!  I plan to use this platform as my personalized Professional Learning Network and post things like information I've learned and digital tools I've discovered and can use.

One of my first assignments in Module 1 was to share a summary of what I've learned regarding the P21 Framework on my blog. For those unfamiliar with the Partnership for 21st Century Learning, I invite you to explore the website at: http://www.p21.org/ .  There you'll discover a lot of information for developing student success in the 21st century beyond my summary:

The P21 Framework contains the subjects, themes, and skills vital for students to possess in order to be an effective and successful contributor to the 21st Century.These four: Key Subjects and 21st Century Themes, Skills for Learning and Innovation, Media and Technology Skills, and Skills for Life and Career are represented in the rainbow portion of the graphic.  At its base are the systems  that provide the foundation to support these Student Outcomes.  These four are as follows: Standards and Assessments, Curriculum and Instruction, Professional Development, and Learning Environment. The framework breaks each of the outcomes down into the specific themes, knowledge, skills and attitude required to meet these goals. For example, the four C's (Communication, Collaboration, Creativity, and Critical Thinking) are included with the skills for Learning and Innovation.  


Tuesday, June 16, 2015

First Blog, First Post...

Welcome to my blog. I never thought I'd make one of these. That was before I took ED 675.

Stay tuned for a wild ride on my learning curve.