Tuesday, June 30, 2015

KAHOOT!

I've seen a few classroom response systems before, but Kahoot! is the first I've used that incorporates games into student learning an assessment. It can serve as an instructional tool, a source for collaboration, and a powerful formative assessment piece that is easy to set up and use. It can be used with computers, tablets, and smartphones with as many students are you are able to provide with devices.

Pedagogical Uses: Kahoot! allows the teacher to make her/his own games or choose from thousands that have already been created, giving countless opportunities to address and assess learning content in a variety of grades. Students are able to respond in live time and the teacher can see immediate results of the students' responses, making this an entertaining and helpful formative tool of assessment.

Here are a couple of screenshots I took, one from the computer that was administering the quiz and another from my smart phone, showing the format for selected response:



To set up your Kahoot! account, go here first: https://getkahoot.com/
Once you have your Kahoot account set up and a quiz made (or selected), you will be given a number that students will use to locate your quiz and take part. Student access is found at: https://kahoot.it/#/

Kahoot! is free!  There is no cost for using this tool.

Why would a teacher want to learn more about Kahoot!? Besides the facts that it is easy to use, can provide timely feedback in your formative assessments, and is free, Kahoot! is just plain fun to use and explore! The possibilities are as limited as your imagination. As students use technology more and more in the home and school, this tool will be appreciated by both them and yourself much more than standard pencil and paper tests.

All information from my review has been found at https://getkahoot.com/

(Click on the link above for descriptions of the following standards this tool can address.)
Communication and collaboration (a. b.)
Research and information fluency (c. d.) 
Critical thinking, problem solving, and decision making (a.  b. c.) 
Digital citizenship (a. b. c.) 
Technology operations and concepts (a. b. c. d.)

(Click on the link above for descriptions of the following standards this tool can address.)

Facilitate and Inspire student learning and creativity (a. b. c.)
Design and develop digital age learning experiences and assessments (d.)  
Model digital age work and learning (a. c.) 
Promote and model digital citizenship and responsibility (a.)



Below is a lesson plan I created that incorporates a Kahoot! game into a lesson on arrays.

Arrays
Purpose:              Students will use multiplication to figure out the total number of objects in an array.
Materials/Resources
                                Grid paper
                                Objects (pennies, counters) that can be used to make an array
                                Computers/Tablets with Kahoot!
                                Pencil/paper
                                Flash cards
                                Examples of student work that shows multiplication pictures
Vocabulary:        Array
                                Factors
                                Product
Standards Used:  Operations and Algebraic Thinking
3.OA.1  Interpret products of whole numbers, e.g., interpret 5 x 7 as the total number of objects in 5 groups of 7 objects each. For example, describe a context in which a total number of objects can be expressed as 5 x 7.
3.OA.7  Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g. knowing that 8 x 5 = 40, one know 40 / 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.
3.OA.9 Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations.
Teaching Procedures/Activities:
1)      Review some basic facts with the students that they’ve already practiced with a game of “Around the World.” Students will sit in a circle. Choose two to begin the game. Show them a flash card, and the first to answer it will move on to the next student and go against them to see who can correctly answer the next flash card. If the student loses, the will sit in the open seat behind them. The first student to make it all the way around the room.
2)      Pass out the grid paper, telling the students that today we’re going to learn how multiplication problems can be shown in another way.  Show examples of student work, explaining how the first number (or factor) in the multiplication problem shows the number of groups; the second number tells you how many in each group. For example, Johnny drew 4 cookies. They represent the groups. In each cookie, Johnny drew 3 chocolate chips. The answer tells you the total number of things in all of the groups. In this case, 4 cookies each having 3 chocolate chips will give us a total of 12 chocolate chips. The product of 4 x 3  is 12.
3)      Hand out pencil and paper to the students, asking them to draw a picture has groups with the same number of things in each group. Allow students to share their work, assessing that each understands the activity.
4)      Now pass out another sheet of paper and tell the kids that we’re going to show the problem with another type of picture called an array. Instead of making and counting groups, we’re going to make rows instead. Piggybacking off the previous problem, we need to make how many rows? (4) Let’s use dots as our “things” to count. Put 4 dots going down to represent the rows. Now, each row already has 1 dot, but we need to make sure that each row has 3 dots altogether. How many total dots now? (12)
5)      Kahoot! game. Set students up at a computer or tablet and log in to your Kahoot account before selecting the game:  Multiply This… (Found at https://create.kahoot.it/#quiz/1ad4fa4e-67d1-4e67-a7ea-aad35e23659e )
6)      Administer quiz and assess which students understand arrays and which need more practice. As students finish, allow them to use paper to make more arrays, writing the multiplication problem next to the array to show they understand the problem the array represents.

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